GAMETYPE X

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GAMETYPE X

Post by teddybeast_01 on Sun Nov 06, 2011 10:22 pm

i drew this upp a few weeks ago....


Human Objective:

One team of humans (preferably 4-6 per team) goes into an infected area to find an hostage*.

Humans must move quickly through infected area with limited ammo:




Famine:

1. one full raider drum
2. one 18 round drum + two six-round clips OR...
3. 5 six round clips

NO SPARE, OR LOSE AMMO ON PERSONS...

This is like a capture the flag sort of mission. The objective is found in one of four boxes, known as hostages:

THE HOSTAGE can range from being:


� a moderator or another human with ammo and a blaster
� a box of brains
� a teleport*

or


� a zombie rush

Also 30-second immunity from zombies can be activated only once after hostage pickup
SO USE IT WISELY.

A human hostage can help make the way back to base easier. Famine rules apply to the human hostage.

BOX OF BRAINS comes with ten socks or brains, but picking up this hostage comes with zombie swarm*.

TELEPORT may be used to maneuver team for one minute to anywhere on the map
(immunity doesn’t apply during this activation).

ZOMBIE RUSH-thirty second immunity for human team. Ten zombies per every human player shall be added to the playing field every ten seconds during the immunity period. So if there are five teammates, after thirty seconds there will be 150 zombies (worry not,

humans, there will be zombie classes applied. Also these large numbers could be applied during a larger game pool)




Zombie Objective:

All zombies are out to kill humans. ZOMBIE CLASSES ARE:
1. O.Z: Infects the population on the field.
2. Runners are the only zombies capable of advancing to tag out humans

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Re: GAMETYPE X

Post by DiZ on Sun Nov 06, 2011 10:27 pm

i really like this idea, it appears to be well thought out as well as genuinely awesome, i think it might need a few tweaks here and there such as time lengths for each ability of the hostage but overall this is a really interesting idea and i would love for it to be taken farther!
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Re: GAMETYPE X

Post by teddybeast_01 on Sun Nov 06, 2011 10:33 pm

I need help completing it. I want to apply zombie classes to make it interesting. Also setting a time limit.

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Re: GAMETYPE X

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