Roulette VIP
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Roulette VIP
This alteration was mulled over at the last meeting and I've given it more thought so I figured I'd post something here.
The game starts just as roulette would: Players separate into squads, squad captains draw cards to pick the oz, oz get's five kills before they are a zombie.
The difference is instead of just wandering around trying to survive for 30-40minutes, the humans have a goal. 10 minutes in a VIP will walk to a designated spot and activate a beacon(aka touch light) to show s/he is active. The humans must then escort the VIP to another designated spot to win.
The VIP cannot fire a weapon or run(if the person were so inclined they could RP being injured and limp). If the VIP is tagged it returns to the original point(s/he can run to respawn). If the humans get tagged they become zombies as usual.
While I was plotting this out in my head I thought the respawn/activation point would be behind D3 and the drop off point would be the Nowhere bridge. This would keep things in the regular play area as well as making it a bit more difficult.
Another option I thought about would be a half way check point(such as the white fence just past D2) that the VIP would respawn at once the group reaches it the first time.
The game starts just as roulette would: Players separate into squads, squad captains draw cards to pick the oz, oz get's five kills before they are a zombie.
The difference is instead of just wandering around trying to survive for 30-40minutes, the humans have a goal. 10 minutes in a VIP will walk to a designated spot and activate a beacon(aka touch light) to show s/he is active. The humans must then escort the VIP to another designated spot to win.
The VIP cannot fire a weapon or run(if the person were so inclined they could RP being injured and limp). If the VIP is tagged it returns to the original point(s/he can run to respawn). If the humans get tagged they become zombies as usual.
While I was plotting this out in my head I thought the respawn/activation point would be behind D3 and the drop off point would be the Nowhere bridge. This would keep things in the regular play area as well as making it a bit more difficult.
Another option I thought about would be a half way check point(such as the white fence just past D2) that the VIP would respawn at once the group reaches it the first time.
Scar- Posts : 11
Join date : 2011-11-03
Re: Roulette VIP
It's not a huge shift, but a small addition would go a long way for gameplay. Zane even suggested having multiple roulette hybrids, but for now I was really hoping to give this one a whirl Thursday since is was the last SNUG of the quarter(more than likely) and it's not an overly complicated change.
Last edited by Scar on Tue Nov 08, 2011 9:03 pm; edited 1 time in total
Scar- Posts : 11
Join date : 2011-11-03
Re: Roulette VIP
i really like the idea of taking existing game modes and throwing in a slight curveball to them, i think it could really do a lot in terms of more games as well as gameplay
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